So you’ve moved your checkers. You’ve blocked your opponent. You’ve survived the hits. Now comes the part that actually ends the game.
Bearing off.
It sounds simple enough—just take your pieces off the board. But it’s the most common place to lose momentum, or worse, lose the game entirely because you missed a rule. To bear off, every single one of your 15 checkers must be safely tucked into your home board. Not one on the bar. Not one in the outer board. If even a single checker lingers outside that inner sanctum, you aren’t allowed to remove anything. You have to bring them all home first.
The Rules for Bearing Off in Backgammon
Once those 15 checkers are clustered in your home quadrant, the clock starts. You roll the dice and start removing pieces.
Here’s the basic mechanic: if you roll a 5, you take a checker off the 5-point. Direct mapping. Easy.
But life—and backgammon—rarely gives you exactly what you rolled for.
If you roll a 6 but have no checker on the 6-point? You don’t just sit there. You must make a legal move with a checker from a higher-numbered point. If you don’t have any checkers on points higher than 6 either, you grab the checker from the highest point you do have occupied and move it. You can’t just bear off from the highest point if there’s a valid move available on a lower point. The game demands efficiency.
There’s a nuance here that trips up new players. Just because you can bear off doesn’t mean you must. If you have a choice between bearing off and making a strategic move within the home board, you can choose the move. You aren’t forced to clear the board if another legal move exists.
And the danger never really leaves. If your opponent hits a checker while you’re in the middle of bearing off, that checker goes to the bar. Game over for your fast exit. You have to re-enter that checker into your home board before you can touch any other piece again. It’s a brutal reset.
Why Bearing Off Speed Determines Your Win Margin
Getting all 15 checkers off before your opponent means you win. But how you win matters. A lot.
If your opponent has already borne off at least one checker when you finish, you’ve won a standard single game. One point. Boring, but it counts.
But if your opponent hasn’t removed a single checker? You’ve scored a gammon. That’s worth double.
The nightmare scenario for your opponent, and the glory moment for you, is the backgammon. This happens if they haven’t borne off any checkers and still have checkers on the bar or in your home board when you finish. That’s triple points. It’s rare. It’s devastating. It’s the reason people stay up late playing.
Most wins are single games. Gammons happen when you’re ahead but careless. Backgammons happen when you’re ruthless.
Master this phase, and you stop just playing the board. You start playing the score.
What’s next? Once you’ve got the basic flow down,

























